...is bank off the huge success of Lost Planet at home
and bring it to arcades! Recently, there has been talk of Capcom re-entering
the arcade scene in the States, and I've been playing a lot of Lost Planet,
lately, so I got to thinking about how cool a Lost Planet arcade game
would be. Then I started thinking of the approach Capcom could take to
make it a reality...
[ Who ]
= would play it?
All the kids who go to those PC Internet game cafe places. I remember
this crappy place called "Jizzrazz" in Colorado, and the place
was pretty popular among the youngsters. It's probably gone now (or at
least I hope so), but the kids who went there are probably still playing
multi-player games online for the XB360 or PS3; games like Lost Planet.
Not just them, but the random average Joe (walking by arcade games with
his girlfriend in tow) would play it, as well. Though Lost Planet is a
Japanese game, it has a Western approach with Western appeal. The game
is popular in Japan, but there is no denying the fact that it caught-on
like wild-fire in the US (and might even be doing better there).
[ What ]
= could it do?
It probably wouldn't do much to revitalize an arcade market that has virtually
collapsed from the inside (thanks to meek operators) in the US, but it
could definitely turn heads at places like Dave & Busters that are
nationwide (in the US). Nationwide arcade chains (the few that are even
left) could provide enough revenue to get Capcom back into the arcade
business; should Capcom be diligent-enough to sell them on the cost-effective
Type X2 hardware and the mass-appeal of Lost Planet.
[ When ]
= should they make the move?
Soon. With the original LP already at a bargain price, and the long-rumored
and often-denied Colonies Edition finally out, they should do it as soon
as possible to ride the wave of the series' intial success. And if the
sun has already set on the original game, then a simultaneous console
and arcade release of a Lost Planet sequel could also work.
[ Where ]
= should they release it?
Definitely in the states. A North American release of the game would do
far better than a Japanese release would. The original game did well because
the it was inspired by American first-person shooting games (but still
uniquely Japanese in execution). The game could be a money-maker in stable
US arcades like Dave & Busters.
A Japanese release would do alright, probably, but might not last in their
ever-changing arcades (where low money-makers are quietly disposed of
in a timely fashion).
[ Why ]
= should they release it?
Because it might be just what they need to get back into the US arcade
business. With all the uninspired, no-name crap you see at big US arcades
these days, we need Capcom back more than ever! There is money to be made,
and a Lost Planet arcade game could re-establish Capcom's presence in
American arcades. Now, more than ever, is the time for Capcom' re-entrance
into American arcades. With Lost Planet doing well, the re-emergence of
retro IPs, and EGM pushing SFIV, the timing couldn't be better.
[ How ]
= would they do this?
First of all, Capcom USA could convince Capcom Japan that it would be
profitable (even though they already know it is), then Capcom Japan could
get it launched on the Type X2 hardware (alongside Street Fighter IV)
in the the same dedicated unit Half-Life - Survivor uses. Seeing Half-Life
2 on the less-powerful Type X+ hardware, and the visually-stunning Street
Fighter IV on the more-powerful Type X2 hardware both show the possibilities
of Lost Planet (or any other MT Framework game, for that matter) on Taito
hardware. With the Half-Life - Survivor unit controls, they could probably
emulate LP's dual-stick control scheme faithfully. The home versions of
LP are all about finding matches online, and since Taito's Type X hardwares
accel in networking, they could use a national match-making system (like
Half-Life - Survivor uses now in Japan).
It could prove to be a profitable endeavor for Capcom,
and to fans, a Lost Planet arcade game would be sweet!