Seeing as how it's nearing the time to write about the
best games of 2008, it had occured to me that, oh, no, I never actually
posted my picks for 2007!" Well, something is better than nothing,
and I think I owe it to the developers who made 2007 enjoyable (especially
Capcom, as always). Highly-anticipated next-generation stuff like Super
Street Fighter II Turbo HD Remix and Commando 3 were mostly work-in-progress,
so we got a lot of games for last-generation hardware in 2007. Which wasn't
bad at all, because what we got were those really impresive, quality games
that come when the sun starts to set on older hardware. 2007 showed that
2008 was going to be the year to look forward to, but the slow trickle
of releases in 2007 essentially gave me time to get to the flood of good
games that were released from 2005 - 2006 (two years which fate would
have me strapped with very little to spend on games). For me, 2007 was
really all about upgrades (as can be seen from my list) and continued
support for non-HD hardware. I'm sure there was plenty of HD support from
EA and other shit "developers" like them, but I'm not counting
them. Only the cream of the crop, here; I'm getting my money's worth!
[ 10
] = Battle Fantasia
I give them credit for using "RPG elements"
to make a game without the end result being an actual RPG. RPGs are shitty
because of all the reading and "waiting" to crush your enemy.
Breaking pots to find shit is annoying as hell, too. So, imagine a game
without all that crap. Imagine a game that looks and sounds like an RPG,
but without the waiting, reading, and pot-breaking that makes RPGs so
incredibly boring. Some of the characters have that typical "gay"
RPG look to them, and a few are cute enough to make you cry, but there
are a few cool, menacing ones in there, too. The sound is strkingly similar
to Power Stone, as well (which is a good thing). Like Raiden IV, it would
be nice to see the game find a larger audience with the home release.
[ 9
] = Soul Calibur Legends
The main thing that makes this game appealing is that it's based on SCIII
(which, to this day, is probably the best in the series). All I heard
was bad, bad, and more bad about this hard-to-find game. It took me forever
to find it, and when I did, I was pleased at how fun Namco made it. No
review can really describe how cool this game is, and (more importantly)
how well Namco implemented motion controls into the game. The cinematic
parts are uniquely nice, and tell the story well. I'm not a fan of the
new (sub) character (he looks like a pansy), but all of the others look
good, and never-before-seen monsters make the game fresh. I had fun with
this game, and you might, too!
[ 8
] = Dynasty Warriors - Gundam
Not at all perfect in execution, but the fact that Namco and Koei got
together for this is enough to make it an instant classic. Namco's touch
can be seen especially in the graphics (Musha Gundam alone looks incredibly
nice), while elements from other Koei games can be seen in the overall
presentation of the game. The dialogue can be cheesy and stilted at times,
but at least they tried to guide the flow of the game by the story from
the cartoon.
[ 7
] = Raiden IV
Raiden III was modern but classic, and Raiden IV expands on it. The game
is, essentially, a perfect medium between classic shooting and modern
shooting. Anyone can pick the game up and play because it is simple, yet
rewarding with its score system. I'd say that most fans of the original
Raiden games were happy to see not only that III came out, but that it
was followed promptly by IV (I know I was). Even in Japan the game wasn't
easy to find, but the home release should fix that and bring the game
to a wider audience for years to come.
[ 6
] = God Of War II
Almost better than the first, and damn-near perfect. I say "almost
better than the first" because the portrayal of the towering God
of War as a sweaty biker is ridiculous. I don't think i have to waste
time talking about how cool the game is (since every other site on the
web has already done so).
[ 5
] = KUF Circle of Doom
Was the game perfect? Not by a long shot, but what
it did, it did good enough to bring back memories of Capcom classics.
And that, precisely, was the re-creation of Capcom's D&D in 3-D (since
Capcom hasn't been "capable" of doing it themselves). Collision
anomolies and a bug that crashes the game (and forces you to reboot the
system) prevent it from attaining perfection, but the game is still very
much something to appreciate. Fans of Capcom's CPS-II D&D games can
appreciate this game; if not as a successor of sorts, then at least as
a tribute.
[ 4
] = Devil Kings 2 - Heroes
Capcom pulled all of the stops with Devil Kings
2 - Heroes (Sengoku Basara 2 - Heroes in Japan), but the game had no release
outside of Japan. Only importers and the Japanese got to see it; which
is unfortunate, since it is one hell of a full, comprehensive game that
demands appreciation. Lush graphics, incredibly splashy effects, cool
characters, nice stages, tons of items, and killer weapons make DK2H one
of the best Capcom games in the genre, ever. The inclusion of the mysterious
(unplayable) black ninja from the original Devil Kings 2 is all the reason
you really need to buy the game, but everything else makes it an absolute
must-have for the game enthusiast. Capcom utilized the hardware to its
fullest extent to bring fans of the genre unrivaled, over-the-top, white-knuckle
fun.
[ 3
] = Resident Evil 4 - Wii Edition
Only an upgrade, but one hell of an upgrade, at that. With several different,
playable characters, modes, and a ton of secrets and modes, this is the
definitive version of RE4; approprite for both the enthusiast and the
casual player. Nothing can really prepare you for the experience that
is RE4WE. For veterans, there's enough new content here to warrant a full-price
purchase, and for the casual player, there's enough here to show that
you are getting a the real-deal any way you look at it.
[ 2
] = KOF Maximum Impact - Regulation A
A first-generation Type X2 hardware title,
this game turned heads but didn't stay in Japanese arcades as long as
it should have. With the new Samurai Shodown Sen on the way, though, that
was to be expected, and it still kick-ass in all its 3-D glory! Some say
that the sacrifices made from KOFMI2 in the transition to KOFMIRA weren't
worth it, but even without those things the game is still cream of the
crop! SNK did a great job all-around, from character creativity, to environmental
mood and fresh design. It was one of the first games on Taito's Type X2
hardware (actually the first, if I remember correctly), and apparently
as such lacks true HD support like Battle Fantasia, but even so, the game
looks incredible. All of SNK's characters look just as they should, and
2-D purists need not worry about the transition from SNK's distinct style
of 2-D; it's all there. As a long-time SNK fan, I love this game, and
honestly should have played it a lot more than I did. Adamant KOFMI haters
won't even give this game a try, but anyone else with an open mind should
definitely try importing it.
[ 1
] = Mobile Suit Gundam Seed: Federation VS Z.A.F.T. - Portable
Capcom made a nearly-perfect title that much
closer to perfection with this upgrade. They added some things in here
and there, while keeping all the 4P madness that made the original (and
its predecessor) so successful in arcades. Oh, and even though the "Portable"
in the title is a little odd, it does serve as a reminder as to how great
the graphics look in the palms of your hands. An absolutely killer game,
and one of the best games on the hardware, by far. Recommended for anyone
who enjoys fighting games, Gundam, and/or pretty graphics.
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