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       Seeing as how it's nearing the time to write about the 
        best games of 2008, it had occured to me that, oh, no, I never actually 
        posted my picks for 2007!" Well, something is better than nothing, 
        and I think I owe it to the developers who made 2007 enjoyable (especially 
        Capcom, as always). Highly-anticipated next-generation stuff like Super 
        Street Fighter II Turbo HD Remix and Commando 3 were mostly work-in-progress, 
        so we got a lot of games for last-generation hardware in 2007. Which wasn't 
        bad at all, because what we got were those really impresive, quality games 
        that come when the sun starts to set on older hardware. 2007 showed that 
        2008 was going to be the year to look forward to, but the slow trickle 
        of releases in 2007 essentially gave me time to get to the flood of good 
        games that were released from 2005 - 2006 (two years which fate would 
        have me strapped with very little to spend on games). For me, 2007 was 
        really all about upgrades (as can be seen from my list) and continued 
        support for non-HD hardware. I'm sure there was plenty of HD support from 
        EA and other shit "developers" like them, but I'm not counting 
        them. Only the cream of the crop, here; I'm getting my money's worth! 
      [ 10 
        ] = Battle Fantasia 
        I give them credit for using "RPG elements" 
        to make a game without the end result being an actual RPG. RPGs are shitty 
        because of all the reading and "waiting" to crush your enemy. 
        Breaking pots to find shit is annoying as hell, too. So, imagine a game 
        without all that crap. Imagine a game that looks and sounds like an RPG, 
        but without the waiting, reading, and pot-breaking that makes RPGs so 
        incredibly boring. Some of the characters have that typical "gay" 
        RPG look to them, and a few are cute enough to make you cry, but there 
        are a few cool, menacing ones in there, too. The sound is strkingly similar 
        to Power Stone, as well (which is a good thing). Like Raiden IV, it would 
        be nice to see the game find a larger audience with the home release. 
      [ 9 
        ] = Soul Calibur Legends  
        The main thing that makes this game appealing is that it's based on SCIII 
        (which, to this day, is probably the best in the series). All I heard 
        was bad, bad, and more bad about this hard-to-find game. It took me forever 
        to find it, and when I did, I was pleased at how fun Namco made it. No 
        review can really describe how cool this game is, and (more importantly) 
        how well Namco implemented motion controls into the game. The cinematic 
        parts are uniquely nice, and tell the story well. I'm not a fan of the 
        new (sub) character (he looks like a pansy), but all of the others look 
        good, and never-before-seen monsters make the game fresh. I had fun with 
        this game, and you might, too!  
      [ 8 
        ] = Dynasty Warriors - Gundam 
        Not at all perfect in execution, but the fact that Namco and Koei got 
        together for this is enough to make it an instant classic. Namco's touch 
        can be seen especially in the graphics (Musha Gundam alone looks incredibly 
        nice), while elements from other Koei games can be seen in the overall 
        presentation of the game. The dialogue can be cheesy and stilted at times, 
        but at least they tried to guide the flow of the game by the story from 
        the cartoon.  
      [ 7 
        ] =  Raiden IV 
        Raiden III was modern but classic, and Raiden IV expands on it. The game 
        is, essentially, a perfect medium between classic shooting and modern 
        shooting. Anyone can pick the game up and play because it is simple, yet 
        rewarding with its score system. I'd say that most fans of the original 
        Raiden games were happy to see not only that III came out, but that it 
        was followed promptly by IV (I know I was). Even in Japan the game wasn't 
        easy to find, but the home release should fix that and bring the game 
        to a wider audience for years to come.  
      [ 6 
        ] = God Of War II  
        Almost better than the first, and damn-near perfect. I say "almost 
        better than the first" because the portrayal of the towering God 
        of War as a sweaty biker is ridiculous. I don't think i have to waste 
        time talking about how cool the game is (since every other site on the 
        web has already done so). 
      [ 5 
        ] = KUF Circle of Doom 
        Was the game perfect? Not by a long shot, but what 
        it did, it did good enough to bring back memories of Capcom classics. 
        And that, precisely, was the re-creation of Capcom's D&D in 3-D (since 
        Capcom hasn't been "capable" of doing it themselves). Collision 
        anomolies and a bug that crashes the game (and forces you to reboot the 
        system) prevent it from attaining perfection, but the game is still very 
        much something to appreciate. Fans of Capcom's CPS-II D&D games can 
        appreciate this game; if not as a successor of sorts, then at least as 
        a tribute. 
      [ 4 
        ] =  Devil Kings 2 - Heroes  
        Capcom pulled all of the stops with Devil Kings 
        2 - Heroes (Sengoku Basara 2 - Heroes in Japan), but the game had no release 
        outside of Japan. Only importers and the Japanese got to see it; which 
        is unfortunate, since it is one hell of a full, comprehensive game that 
        demands appreciation. Lush graphics, incredibly splashy effects, cool 
        characters, nice stages, tons of items, and killer weapons make DK2H one 
        of the best Capcom games in the genre, ever. The inclusion of the mysterious 
        (unplayable) black ninja from the original Devil Kings 2 is all the reason 
        you really need to buy the game, but everything else makes it an absolute 
        must-have for the game enthusiast. Capcom utilized the hardware to its 
        fullest extent to bring fans of the genre unrivaled, over-the-top, white-knuckle 
        fun.  
      [ 3 
        ] = Resident Evil 4 - Wii Edition 
        Only an upgrade, but one hell of an upgrade, at that. With several different, 
        playable characters, modes, and a ton of secrets and modes, this is the 
        definitive version of RE4; approprite for both the enthusiast and the 
        casual player. Nothing can really prepare you for the experience that 
        is RE4WE. For veterans, there's enough new content here to warrant a full-price 
        purchase, and for the casual player, there's enough here to show that 
        you are getting a the real-deal any way you look at it.  
      [ 2 
        ] = KOF Maximum Impact - Regulation A 
         A first-generation Type X2 hardware title, 
        this game turned heads but didn't stay in Japanese arcades as long as 
        it should have. With the new Samurai Shodown Sen on the way, though, that 
        was to be expected, and it still kick-ass in all its 3-D glory! Some say 
        that the sacrifices made from KOFMI2 in the transition to KOFMIRA weren't 
        worth it, but even without those things the game is still cream of the 
        crop! SNK did a great job all-around, from character creativity, to environmental 
        mood and fresh design. It was one of the first games on Taito's Type X2 
        hardware (actually the first, if I remember correctly), and apparently 
        as such lacks true HD support like Battle Fantasia, but even so, the game 
        looks incredible. All of SNK's characters look just as they should, and 
        2-D purists need not worry about the transition from SNK's distinct style 
        of 2-D; it's all there. As a long-time SNK fan, I love this game, and 
        honestly should have played it a lot more than I did. Adamant KOFMI haters 
        won't even give this game a try, but anyone else with an open mind should 
        definitely try importing it. 
      [ 1 
        ] = Mobile Suit Gundam Seed: Federation VS Z.A.F.T. - Portable 
        Capcom made a nearly-perfect title that much 
        closer to perfection with this upgrade. They added some things in here 
        and there, while keeping all the 4P madness that made the original (and 
        its predecessor) so successful in arcades. Oh, and even though the "Portable" 
        in the title is a little odd, it does serve as a reminder as to how great 
        the graphics look in the palms of your hands. An absolutely killer game, 
        and one of the best games on the hardware, by far. Recommended for anyone 
        who enjoys fighting games, Gundam, and/or pretty graphics. 
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